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Next up in the stream of p2k18 reports is one from Antoine Jacoutot (ajacoutot@):
Because there was yet another national railroad strike, I decided not to take any chance and arrived on the eve of the hackathon. I figured it would be a good excuse for a pajama party at gilles@'s. It turned out to be a great achievement… thank you mead :-)
I joined the hackathon with plenty on my todo list and to my surprise managed to finish or at least narrow down a plan for most items.
I'd sent out some ports for OKs, and was cleaning up some long-standing diffs for BFD when I overheard a conversation between Paul Irofti (pirofti@) and Theo de Raadt (deraadt@) about remembering which WiFi networks a machine has connected to. I mentioned I had 90% of that done, and only needed to finish the remaining 90%. After some discussion, I sent out my existing diff with the warning "it breaks WEP".
Besides trying to reach Nantes (for some reason it has always been more complicated than it seems, even if I live not too far away; I now consider it as an achievement in itself), my goal for this hackathon was mostly to work with Gilles on fixing the remaining issues for the config rewrite of smtpd. I will not go into a detailed description of the whys and wherefores, since he already explained a lot about it. It is something quite big we needed for a long time, and we wanted to have it done for good before adding other features we had in mind.
Stefan Sperling (stsp@) kindly sent in a report on his activities around p2k18:
The first item I worked on in Nantes was an update of the Apache Subversion port to the freshly released version 1.10.0. This in itself was a very small amount of work to do. However, having implemented several new features in the upstream code base since Subversion 1.9 was released over 3 years ago, committing this update to the OpenBSD ports tree felt like a huge relief. Doing some downstream packaging meant finally applying the last bits of finish to the coating after years of work. Stuart Henderson (sthen@) and Philip Guenther (guenther@) provided feedback and helped with testing.
SCS Software's blog - SCS Software - developers of vehicle simulation games
We know that one of the items very high on the community's wishlist is that we put some attention on older parts of the game world. We are happy to reveal that a small but passionate team of map designers is already working on retouching and refreshing parts of our base game map to bring it up to or at least close to our current standard of visual quality as present in the latest map DLC. The oldest regions we built years ago need the most care, so our choice of where to start was clear: Germany.
We cannot redo the whole country in one quick step, though. The land area is huge, comparable to any newer map DLC. For comparison, we are in the process of pumping well over 30 man-years of effort into our upcoming Beyond the Baltic Sea DLC! We do not want slow down our progress on new content for ETS2 nor ATS, quite the contrary. So we need to dedicate a separate team within SCS that would be committed to refreshing the older map content. All in all, it is definitely going to take considerable time across multiple game updates to go over not just Germany but to eventually revisit the whole of core game map. And by the time we are done, we may just as well start with the older DLC ;)
As you can see in the screenshots, the touches to the German autobahns are considerable. Some cities are altered in a major way, some will only get a bit of polish for now with new textures, vegetation, and cleanups of the worst visual sins. Again, the changes in Update 1.32 should only be considered "stage 1" with several more steps to follow, as the team's focus will gradually shift from the north towards the south of the region. The results of all this work will be a part of regular game updates, available for all existing owners of ETS2 for free of course.
Euro Truck Simulator 2 facebook page, the result of a little teaser we were doing on the page today. Make sure to check it out!
After updating both American Truck Simulator and Euro Truck Simulator 2 to version 1.31 earlier this week, finally we had an opening for another World of Trucks event. We came up with the idea to promote and celebrate the kick off of our "SCS on the road" series of trips for the 2018 season with an accompanying event. As you may remember from last year and from our recent blog posts, we have partnered with the organizers of the FIA European Truck Racing Championship, and will be present at all their races with our games and our high tech gear, entertaining the visitors and providing an opportunity for our fans to meet us in person. The first round of races is taking place in Italy the next Saturday and Sunday, so it was perfect timing to launch our World of Trucks event a week earlier, and so we have done just that with our Start your Engines blog announcement.
We were hoping for solid interest from the community, after all, the rewards for completing the event are quite cool. To support the event and engage our fans even more, we have also discounted our our games and DLC on Steam - yeah, you should definitely consider checking out the list of discounted SCS stuff.
We were really happy to see the player numbers going up a lot over the weekend. For a brief moment, Euro Truck Simulator 2 has once again managed to peek into Top 10 games on Steam's Top games by player count list, which is a huge benchmark of our fan community's fantastic engagement.
We have felt massive contribution from Truckers.fm and TruckersMP communities. Big kudos belong to the team at Truckers.fm radio. They came up with their #WOTRweekend hashtag campaign on Twitter, and you should definitely check it out, as it leads to a huge amount of fantastic screenshots of Euro Truck Simulator 2 from happy players enjoying the event.
We believe that all this buzz must be music to the ears to the sponsors and supporters of FIA ETRC, @goodyear and @KroneTrailer, really demonstrating the potential of our games as a promo platform. It's not hard now to imagine that such cooperation can lead to some really cool officially licensed DLC appearing in the near future ;)
There is a way to measure the engagement actually and present the exact stats, and it may be worth showing on a screen grab. As of now, the buzz of the World of Trucks event as relayed by Truckers.FM and their twitter has accumulated over 3 million impressions, reaching over 200,000 people! Now that's some help! Thanks!
Meanwhile, we have been enjoying a very special weekend in our office. A couple of weeks ago, we have announced SCS Software's participation in the 4th edition of Open House Prague festival, inviting our fans to visit our office. This was a unique chance to see where our games are made and talk to members of the team.
Here is a small video to show what an open day at SCS looks like...
A lot of people have taken advantage of the opportunity, mostly locals of course, but we were happy to host a fan who decided to fly all the way from Moscow and back to meet us, and some more visitors from nearby countries, including over a dozen fans from Germany.
All in all, a super exciting weekend! We have been providing near-real-time coverage on SCS Software's Twitter and Instagram channels, as we usually do during multi-days events, so if you are interested in following our activities beyond just game updates and releases, keep an eye on them in the future.
The "Start your Engines" event will continue for several more weeks, there is still plenty of time to complete it. Good news for fans of American Truck Simulator - the next cool event will be focused solely on their game!
Becoming a part of the roadshow for the 2017 season of the championship was the first experience of such kind for us, but it has proved to be a great opportunity to meet with our fans as well as to introduce our truck sim games to new audiences. We have fallen in love with the unique feeling of such events, the massive crowds, and all the diesel beauties and mighty trucks.
Let's give in to a bit of nostalgia with a short flashback of FIA ETRC 2017 events as seen through our eyes, and a teaser of new things to come!
Out first stop will be in Misano, May 26-27. As always, if you plan to stop by, you can look forward to meeting our crew, trying our motion rigs, and perhaps even getting answers to some tough questions. ;)
To celebrate the start of the FIA ETRC 2018 season and our participation on the travelling circus accompanying the race series on eight circuits in eight countries, today we are launching a new cool World of Trucks event!
As you can see in the image below, we did our homework through the winter months, including inviting the iconic Pace Pete to visit SCS Software's office for a little chitchat.
Truck racing motorsport is attracting huge crowds around Europe, with over 400k visitors showing up to see the races during a season. The racing teams need to be very organized and well supplied to last through the season. All in all, a huge amount of various goods and parts must be moved all around the continent for the events to happen! And now you can lend your helping hand, too, at least virtually, by participating in the new event. To celebrate in proper shape, we have added a special trailer to the game for the duration of the event, sporting the marks of the main sponsors and organizers of 2018 FIA ETRC races: Krone Trailers, Goodyear, and FIA ETRC.
If you'd like to participate in the event, please read carefully the detailed info listed below. Everyone who will succeed and pass the event rules will be rewarded with five in-game items in the motifs of racing or decorated with the colors and logos of the main sponsors of this year's championship.
"Start your engines" Event Rules
Deliver Racing Components (special trailer picture above) to at least 12 different cities. Only deliveries over 200km are eligible.
- Paint Job with a racing motif - "Slipstream"
- Cabin accessory/toy - "Pace Pete Bobblehead"
- ETRC Window Pennant
- Goodyear Window Pennant
- KRONE Window Pennant
And that's not all! At the conclusion of the event, we'll randomly pick two lucky participants who will each get a very special reward - two tickets of their choice to any one of the upcoming rounds of the FIA ETRC 2018 season. Plus a bit of merch, with ETS2/ATS and ETRC cap as a bonus.
This event will last until the 17th of June, 2018. Have fun, and see you at the races!
During review and validation, we have to create and provide quite a lot of videos. We thought it may be a cool tribute to the new vehicle variant if we selected the best bits with dramatic potential, and combined them into a single video for your viewing pleasure. So here we go, Introducing 8x4 chassis for Scania S and R...
You can find the long and dry list of changes and additions below, but for those of you preferring moving pictures to written words, here is a very nice overview of the major changes in the 1.31 update courtesy of Squirrel's YouTube channel:
CHANGELOG - MAIN FEATURES:
- Power/air lines between truck and trailer(s) (read more)
- More realistic mirror rendering (head position-based FOV)
- New road through Yosemite added - CA-120 (read more)
- New trailers (bottom dumpers)
- Random road events
- 8x4 Scania R and S truck chassis
- New routes for Special Transport DLC missions (read more)
- Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)
- Job selection screens have new filter and cargo search elements
- Parking brake automatically ON after truck spawn (g_park_brake_init)
- Screenshot name format now based on date and time
- Increased precision trip data (dashboard computer display)
- Fixed torque converter locking
- Fixed damaged predefined trucks in dealers and quick jobs
- Fixed trailer damage reporting
- Fixed HDR interpolation
- UK trailers no longer have a different license plate from the lorry
- Faster gear shifting for new Opticruise transmissions
- Fixed/updated license plates in various countries (Belgian, Norwegian, Polish, Czech)
- New terrain brushes in the map editor
- Dropped support of very old maps (pre ver. 4.38)
- A trailer can be registered as standalone or not
- Variable shift length
- Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist
- Steerable wheel independent on wheel model
- Dropped support for old attributes
American Truck Simulator Update 1.31 Open Beta
Euro Truck Simulator 2 Update 1.31 Open Beta